Three ratings. One scale. Generational percentiles.
Every player gets three ratings on the same 0-100 scale, normalized against the generational percentile of the player. A 17-year-old is compared against other 17-year-olds, not against professionals.
01 / Combine Rating
55
Physical and technical capability through standardized testing.
02 / Game Rating
51
On-court production through validated official statistics.
03 / Player Rating
53
Structured composite, weighted by category and validated by the system.
Comparable across generations.
A 16-year-old performing at the top of their cohort is not the same as a 22-year-old performing at the top of theirs. When a player moves to a new generation, their reference set changes automatically. Historical ratings are preserved with their original cohort context, never rewritten.
What each rating actually measures.
Combine · 8 axes
- Anthropometry · Reaction · Ball Handling
- Shooting · Agility · Speed
- Power · Functionality
Game · 5 metrics
- PSP , Scoring
- DSI , Defense
- ATR , Decision
- FGS , Playmaking
- 3PE , Three-point efficiency
Player · composite
Weighted aggregation of Combine and Game outputs against generational cohort, audited per session and per game.
Player Rating · 53
Radars tell you who the player is.
Each radar reveals the shape of a player. Two players with the same overall rating can have completely different profiles. The radar shows where they win, where they lose, and what they need to develop.
Combine · 8 axes
Game · 5 axes
Compare a 17-year-old to fifteen years of EuroLeague and NBA data.
Public data from EuroLeague and NBA, spanning more than fifteen seasons, mapped onto the same five Game Rating axes. Visualize the 16-year-old prospect next to a young Doncic, a young Gasol, a young Rubio , on the same radar, on the same scale.
Public stats only · Adapted to the TRACE rating model.